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AI Insights · Timothy · July 2022

Top 5 Ultracasual Games on iOS in South America: Q2 2022

Discover the performance trends of the top 5 ultracasual games on the iOS platform in South America during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in South America: Q2 2022

In the second quarter of 2022, the top 5 ultracasual games on the iOS platform in South America displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's performance metrics based on data from Sensor Tower.

  • Slime it: Slime Game Simulator from Slime4Fun saw a decline in weekly revenue, starting at $582 and ending at $308 by the end of June. Weekly downloads fluctuated significantly, peaking at 27 in mid-April before dropping to single digits for most of the quarter. The app maintained a relatively stable user base with weekly active users hovering around 4.9K to 4.3K.

  • Fill The Fridge! by Rollic Games experienced a notable increase in weekly downloads, reaching nearly 49K in mid-April and maintaining strong numbers throughout the quarter. Weekly revenue was relatively stable, peaking at $361 in mid-April and closing the quarter at approximately $300. The app's weekly active users also showed a positive trend, starting at around 76K and ending at 91K.

  • Jelly Dye:Satisfying ASMR Game from AI Games FZ had a consistent weekly revenue, mostly around $200, with a slight dip to $113 by the end of June. Weekly downloads varied, peaking at 1.6K in mid-June. The weekly active users increased from 1.4K at the beginning of the quarter to 1.7K by the end.

  • Acrylic Nails! by Crazy Labs showed steady weekly downloads, starting at 10.5K and maintaining around 7K to 9K for most of the quarter. Weekly revenue peaked at $385 at the end of March but declined to $117 by the end of June. The app’s weekly active users ranged from 28K to 21K.

  • World of Slime Simulator Games from Solid Apps INC had modest weekly downloads, peaking at 96 in early May but generally staying below 50. Weekly revenue remained stable around $100, with a peak of $199 in mid-June. The app's weekly active users stayed low, with a slight decline from 113 to 73 throughout the quarter.

For more insights and detailed data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022