AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on iOS in South America: Q2 2022
Discover the performance trends of the top 5 ultracasual games on the iOS platform in South America during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 ultracasual games on the iOS platform in South America displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's performance metrics based on data from Sensor Tower.
Slime it: Slime Game Simulator from Slime4Fun saw a decline in weekly revenue, starting at $582 and ending at $308 by the end of June. Weekly downloads fluctuated significantly, peaking at 27 in mid-April before dropping to single digits for most of the quarter. The app maintained a relatively stable user base with weekly active users hovering around 4.9K to 4.3K.
Fill The Fridge! by Rollic Games experienced a notable increase in weekly downloads, reaching nearly 49K in mid-April and maintaining strong numbers throughout the quarter. Weekly revenue was relatively stable, peaking at $361 in mid-April and closing the quarter at approximately $300. The app's weekly active users also showed a positive trend, starting at around 76K and ending at 91K.
Jelly Dye:Satisfying ASMR Game from AI Games FZ had a consistent weekly revenue, mostly around $200, with a slight dip to $113 by the end of June. Weekly downloads varied, peaking at 1.6K in mid-June. The weekly active users increased from 1.4K at the beginning of the quarter to 1.7K by the end.
Acrylic Nails! by Crazy Labs showed steady weekly downloads, starting at 10.5K and maintaining around 7K to 9K for most of the quarter. Weekly revenue peaked at $385 at the end of March but declined to $117 by the end of June. The app’s weekly active users ranged from 28K to 21K.
World of Slime Simulator Games from Solid Apps INC had modest weekly downloads, peaking at 96 in early May but generally staying below 50. Weekly revenue remained stable around $100, with a peak of $199 in mid-June. The app's weekly active users stayed low, with a slight decline from 113 to 73 throughout the quarter.
For more insights and detailed data, visit Sensor Tower.